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HistoryEdit
While FIFA 95 did not add much other than the ability to play with club teams, FIFA 96pushed the boundaries. For the first time with real player names by obtaining the FIFProlicense, the PlayStation, PC, 32X and Sega Saturn versions used EA’s “Virtual Stadium” engine, with 2D sprite players moving around a real-time 3D stadium. FIFA 97 improved on this with polygonal models for players and added an indoor soccer mode, but an early pinnacle was reached with FIFA: Road to World Cup 98. This version featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and refined gameplay. Months later,World Cup 98, EA’s first officially-licensed tournament game.
FIFA games have been met with some minor criticism; such as improvements each game features over its predecessor. As the console market is expanding, FIFA is being challenged directly by other titles such as Konami‘s Pro Evolution Soccer series. Both FIFA and Pro Evolution Soccer have a large following butFIFA sales is rising as much as 23 percent year-on-year.[5] In 2010, the FIFA series had sold over 100 million copies, making it the best-selling sports video game franchise in the world and the most profitable EA Sportstitle.[4][5] With FIFA 12 selling 3.2 million copies in the first week after its September 27 North American debut in 2011, EA Sports dubbed it “the most successful launch in EA Sports history”.[5]
In 2012, EA Sports signed Lionel Messi to theFIFA franchise, luring him away from the competitor Pro Evolution Soccer. Messi’s likeness was then immediately placed on the cover of FIFA Street. In 2013, the Spanish professional women’s footballer Vero Boquete started a petition on Change.org, which called upon Electronic Arts to introduce female players in the FIFA series. The petition attracted 20,000 signatures in 24 hours.[6] FIFA 16, released on 25 September 2015, included female national teams.[7]
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