Planescape: Torment
Planescape: Torment
Box art of the gameDeveloper(s)Black Isle StudiosPublisher(s)Interplay EntertainmentDistributor(s)Wizards of the CoastDirector(s)Chris Avellone[1] Feargus Urquhart[2]Producer(s)Guido Henkel Kenneth LeeDesigner(s)Chris Avellone[3][1]Programmer(s)Dan SpitzleyArtist(s)Tim DonleyComposer(s)Mark Morgan, Richard BandEngineInfinity EnginePlatform(s)Microsoft Windows, Linux,Mac OS XRelease date(s)Windows December 12, 1999Genre(s)Role-playingMode(s)Single-player
Planescape: Torment is a role-playing video game developed for Microsoft Windows byBlack Isle Studios and released on December 12, 1999 by Interplay Entertainment. It takes place in locations from the multiverse ofPlanescape, a Dungeons & Dragons (D&D)fantasy campaign setting. The game’s engineis a modified version of the Infinity Engine, which was used for BioWare‘s Baldur’s Gate, a previous D&D game set in the Forgotten Realms.
Planescape: Torment is primarily story-driven and combat is not prominent. The protagonist, known as The Nameless One, is an immortal who has lived many lives but has forgotten all about them, even forgetting his own name. The game focuses on his journey through the city of Sigil and other planes to reclaim his memories of these previous lives. Several characters in the game may join The Nameless One on his journey, and most of these characters have encountered him in the past or have been influenced by his actions in some way.
The game was not a significant commercial success but received widespread critical praise and has since become a cult classic. It was lauded for its immersive dialogue, for the dark and relatively obscure Planescape setting, and for the protagonist’s unique persona, which shirked many characteristics of traditional role-playing games. It was considered by video game journalists to be the best role-playing game of 1999, and continues to receive attention long after its release…..
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