Grim Fandango
Grim Fandango
Cover artwork for Grim Fandango, displaying several of the game’s central characters.Developer(s)
Double Fine Productions(Remastered)Publisher(s)
LucasArts
Double Fine Productions(Remastered)Director(s)Tim SchaferProgrammer(s)Bret MogilefskyArtist(s)
Peter Tsacle
Peter ChanWriter(s)Tim SchaferComposer(s)Peter McConnellEngineGrimEPlatform(s)
Original
Remastered
Microsoft Windows
iOSRelease date(s)
NA October 30, 1998
WW January 27, 2015(Remastered)Genre(s)Graphic adventureMode(s)Single-player
Grim Fandango is an adventure gamedeveloped and published by LucasArts in 1998 for Microsoft Windows, with Tim Schafer as the game’s project leader. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered, static backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in order to progress.
Grim Fandango‘s world combines elements of the Aztec belief of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, through which recently departed souls, represented in the game ascalaca-like figures, must travel before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel “Manny” Calavera as he attempts to save Mercedes “Meche” Colomar, a newly arrived but virtuous soul, during her long journey.
The game received universal acclaim from critics, who praised its artistic design and overall game direction in particular. Grim Fandango was selected for several gaming awards at the time of release, and is often listed as one of the greatest video games of all time. However, the game was considered a commercial failure and factored into LucasArts’ termination of their adventure game development, contributing to the decline of the adventure game genre.
A remastered version of Grim Fandango was announced during Sony‘s press conference atE3 2014, and was developed by Schafer’s current studio Double Fine Productions with help from Sony to secure the property afterDisney‘s acquisition and closure of the LucasArts studio. The remastered title, featuring improved character graphics and textures, an orchestrated score, and directors’ commentary, was released on January 27, 2015 for the PlayStation 4, PlayStation Vita,Microsoft Windows, OS X, and Linuxplatforms. Android and iOS versions were released on May 5, 2015.
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